I know this may be a very simple question for graphic designers, but i cant seem to figure it out.
I am creating a game and the games camera width and height is 800x480.
So with this, what does this means in terms of my aspect ratio? And how should graphics be designed accordingly?
2 Answers
800x480 is the most common resolution on Android powered devices. Your aspect ratio would be: 5:3 (which is the same as 800:480 just put in its simplest form). All your graphics should be created on a composition with the size 800x480, not to have stretched graphics when you run your game.
I would suggest you also have a look at supporting more phone screens when writing an Android game.
I hope this helps.
2The aspect ratio is 5:3, but I dont think graphics would have to change. Also, if you are developing an android game, take into consideration different phone screen sizes.